![]() ![]() They’ll drop their cannon and you can tell your engineers to take the cannon, and they become cannoneers. Let’s say you have a bunch of cheap engineers, and you’re able to shoot down those cannon guys here on the bottom right. You can take one of your units and take a weapon that you find on the battlefield. When an infantry unit dies, they’ll drop their weapon, and you can exchange on the fly. If you Google that, you might find out something about the game, but you also find people who are digging in Normandy, digging up old ammunition and weapons. They can use that as natural cover.īut what’s the most important part - “iron harvest” is a real term. Only infantry can take them, and only infantry can go into house and shoot out of the windows. Then you have those different crates here, those white boxes, which are either weapon crates, oil barrels, or iron crates. You have iron and oil, and these are created by points that are in a given position on the map. What’s more important, they are the only ones who can capture resource points. However, only infantry units can repair the mechs and heal other units. It might also be a tactic to use only mechs. It seems like the mechs are very powerful, maybe even too powerful, and that you don’t need infantry at all. GamesBeat: What role does human infantry play? It seems like they would be very limited against mechs, even more so than against tanks. If you want them to use one of their skills, the grenades, then you have to manually tell them and aim where to throw. You have the grenadiers for instance, here, who can throw grenades, but by default they’ll just use their rifles. What you do at every time is have your eyes on the battlefield and micromanage your units, not only sending them from cover-to-cover - you can see this with the green dots here - but also telling them what weapon to use. You don’t build any crazy research labs or whatever. You really just use it to create new units. ![]() You need to be on your toes, which also leads to the point - you have a base, of course, and you build units there, but you don’t really spend much time in your base. Whenever there’s a bigger gun or mech, it can shoot down almost everything you take cover behind. ![]() But every cover can be destroyed within seconds when the right gun comes to bear. However, not from trench-to-trench, but from cover-to-cover. It’s almost kind of WWI-feeling, with this being on your toes every time, trying to move all the time. Essentially what you have to do in this game is go from cover-to-cover. You build bunkers, barbed wire, mines, and so on. You can see some here and here on the map. However, instead of treads or wheels, it walks on two feet. You can see in this picture here, the Saxony guys have something that looks a lot like a tank. Stolz-Zwilling: The Saxony guys … have very expensive units, very powerful and very good at defense, and they also look kind of traditional, somehow. GamesBeat: Because you have mechs, you don’t really have trench warfare or tanks, right? ![]()
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